Entity #003 - The Beyond

"The ocean ends where you stop swimming."

Description

Entity #003 is a malicious toolbox model disguised as a water terrain script. Listed under variations of "FREE Water! WORKING," "Ocean Script 2012," or "Realistic Water [FREE]," the model appears in the toolbox when developers search for water-related assets. The script has existed since at least 2009 and continues to appear despite repeated content moderation removal. When inserted into a game, it generates a functional ocean environment, but the water contains something that actively lures players toward an unreachable boundary.

The model's creator is listed as "[DELETED]" or shows as a banned account, yet the asset remains downloadable. Version history shows it has been "updated" as recently as 2024, despite the original upload dating to 2009. The script contains approximately 47,000 lines of code, most of which appears to be standard water physics and rendering. However, embedded within are sections of code that don't correspond to any known Lua syntax. Multiple attempts to decompile or analyze these sections have failed, with decompilers either crashing or returning corrupted output.

⚠ PSYCHOLOGICAL HAZARD WARNING

DO NOT insert Entity #003 toolbox models into any game, including test environments. Prolonged exposure to affected games has resulted in documented cases of thalassophobia, dissociative episodes, and obsessive behavior. Personnel exposed to #003 for more than 20 minutes require mandatory psychological evaluation. Three researchers have been removed from the project due to recurring dreams of drowning in endless water. The script cannot be safely removed once inserted; deletion attempts result in its automatic reinsertion.

Installation and Propagation

When a developer inserts the #003 model from the toolbox, it appears to function as advertised. The script generates a large flat plane of water with realistic wave animations, reflections, and swimming physics. Initial testing shows nothing unusual. The water behaves correctly, looks visually appealing, and causes no immediate issues.

However, the script includes hidden behaviors that activate only after the game is published and played by non-developer accounts. It monitors player movement and only manifests the boundary phenomenon when specific conditions are met: the player must swim continuously in one direction for at least 90 seconds, and there must be no land visible within their field of view.

Developers who attempt to remove the script after discovering its effects report identical experiences: deletion appears to work, the script disappears from the explorer, but upon closing and reopening the game file, the script has returned. Overwriting the water with new terrain or different water scripts results in both versions existing simultaneously, with the #003 water rendering on top. One developer reported deleting their entire game and starting fresh, only to find the #003 script already present in the new blank baseplate, sitting in ServerScriptService with no explanation.

The script spreads through collaboration. Games that use Team Create with #003 present will infect collaborator accounts. These accounts will then find #003 appearing in their other games, even private projects never shared. The toolbox search results for affected accounts become polluted with multiple copies of the script, all with slightly different names but identical functionality.

The Boundary Line

Once the activation conditions are met, Entity #003 generates a visible horizon line in the ocean, typically appearing 1,000 to 5,000 studs from the player's current position depending on the game's scale. This line is described universally as "wrong" by observers. The water beyond it appears darker, sometimes nearly black, and exhibits movement patterns inconsistent with the ocean on the near side. Waves don't crest properly. The surface seems to flow in multiple directions simultaneously. Some players report the distant water appearing to move "up" rather than horizontally.

The boundary is not fixed. Measurements taken across multiple sessions show it maintaining a consistent distance from the player regardless of position. Swimming toward it for extended periods produces no visible progress. The horizon remains exactly as far away as when you started, yet your starting point shrinks and eventually vanishes behind you. This creates an impossible spatial relationship: you are traveling, your origin point recedes, but your destination never approaches.

Players who use flight tools, teleportation scripts, or noclip exploits to bypass normal swimming report identical results. The boundary moves with them. Coordinate logging shows position values increasing normally, confirming the player is moving through the game space, yet the visual horizon maintains fixed distance. One researcher described it as "swimming on a treadmill that you can't see or feel."

Stages of Approach

Extended attempts to reach Entity #003 trigger progressive environmental and psychological changes:

Stage 1 (0-5 minutes): Normal swimming. The boundary appears reachable. Players report feeling motivated, curious, or challenged. The water behaves as expected. Other players and objects remain visible behind you. At this stage, most players give up and return to normal gameplay.

Stage 2 (5-15 minutes): Subtle wrongness emerges. The sky begins to desaturate, colors washing out to pale blue-gray. Ambient ocean sounds become quieter, as if volume is being slowly reduced. Players swimming alongside you start to lag behind, their avatars moving in slow motion despite normal connection indicators. If you stop and wait for them, they never catch up. If you turn around and swim back, you find them instantly, as if distance only applies in one direction.

Stage 3 (15-30 minutes): Environmental breakdown accelerates. The sky is now uniformly gray, lacking any sun or clouds. The water loses its texture detail, becoming smooth and almost plastic-looking. All sound except for your own swimming has ceased. Looking back toward spawn shows nothing but empty ocean stretching to a barely visible horizon. No land, no players, no structures. The game chat becomes unresponsive. The player list still shows everyone online, but their positions are listed as "???" or display impossible coordinates.

Players report a growing sensation of being watched from below despite the water being empty. The ocean floor, if it was visible at spawn, has long since dropped away into featureless dark blue void. Your avatar's swimming animation continues normally, but something about it feels mechanical, like watching a looped gif rather than fluid motion.

Stage 4 (30-45 minutes): The boundary begins to change. The dark line on the horizon develops texture, appearing less like distant water and more like a wall or curtain. Some players describe it as resembling static on an old television. Others say it looks like thousands of vertical lines, like rain, but frozen in place. A small number report seeing shapes within it: vast silhouettes of things too large to comprehend, or patterns that hurt to focus on.

The water around you is now completely still. No waves, no current, no motion at all except your avatar's swimming. Yet you can feel resistance, as if the water has become thicker. Your swimming speed decreases according to coordinate logs, though it appears normal visually. Time perception distorts. Players consistently overestimate how long they've been swimming by 200-300%.

If you stop swimming and remain still, you will sink. There is no buoyancy. You descend slowly into the void below while the boundary remains at eye level, always on the horizon, now above you as you fall. Players who allow themselves to sink report the descent continues indefinitely. The longest documented fall lasted 47 minutes before the player manually disconnected. Coordinate logs showed them at Y position: -2,847,392.

Stage 5 (45+ minutes): The final stage is poorly documented. Only seven players have maintained attempts beyond 45 minutes, and their accounts are fragmented and contradictory.

User ████████ reported the boundary beginning to produce sound, a low frequency hum that grew gradually louder. They described it as "the sound of something huge breathing slowly." After 52 minutes, they claimed to see movement beyond the boundary, large shapes passing behind the static-like curtain. Quote: "They were swimming too. Parallel to me. I could see their shape through the wall. Something long with many fins or legs. It matched my pace perfectly. When I stopped, it stopped. When I started again, so did it."

User ████████ reached 58 minutes before disconnecting. They reported the boundary had gotten significantly closer, now perhaps 100 studs away instead of thousands. The water around them had become "wrong colors," shifting between purple, orange, and colors they couldn't name. Their chat log from the session shows them typing messages, but the text is corrupted: "im so close now," "i can almost touch," "it wants me to touch it," "there are MORE of me here."

User ████████, a TREA researcher, attempted a controlled 60-minute approach using monitoring equipment in October 2012. At 59 minutes, their screen recording shows the boundary opening. A gap appears in the dark line, approximately the width of their avatar. Beyond the gap is not more ocean, but complete white void, like an overexposed photograph. The researcher's avatar swims forward involuntarily, controls unresponsive. As they pass through the boundary, the recording shows their avatar model beginning to distort, stretching vertically as if being pulled. The stream cuts to black. The researcher's session never officially ended according to server logs. Their account shows them still in that game, still online, playing continuously for over 11 years.

The Voice

Players who reach Stage 3 or beyond consistently report experiencing a "voice," though no audio actually plays. They describe it as thoughts that aren't theirs, sentences forming in their mind that they didn't think. The voice is always calm and encouraging.

Common phrases documented across multiple sessions include:

"You're doing well. Keep going."
"You're the closest anyone has ever gotten."
"The ocean ends where you stop swimming."
"We've been waiting for someone like you."
"Turn around. What do you think you'll see?"
"You can't go back. You've come too far. The water is different behind you now."

Players who do turn around at this stage report seeing accurate predictions. The water behind them has changed, matching the dark qualities of the boundary they were approaching. In effect, the boundary has moved behind them, and they are now between two walls of "beyond." The only direction left is down, into the void below, or forward, toward the remaining boundary ahead.

Physical and Psychological Effects

Real-world impacts from Entity #003 exposure are significant and well-documented:

Players report immediate effects including severe eye strain, headaches, and nausea. These typically resolve within an hour of leaving the game. Extended exposure (30+ minutes) causes longer-lasting symptoms: persistent vertigo, difficulty judging distances, and a sensation described as "feeling like I'm still swimming" that can last days.

Psychological effects are more concerning. Approximately 40% of players who reach Stage 4 develop acute anxiety around large bodies of water. They report feeling the boundary is "still out there" when looking at real oceans, lakes, or even pools. Some describe a compulsion to swim further out when near water, combined with intense fear of doing so.

Dream reports are nearly universal among Stage 3+ exposure cases. Players describe recurring dreams of swimming in endless dark water, always moving but never arriving. In these dreams, they are sometimes swimming toward something, sometimes away from something, but the certainty that they're being pursued or following something is overwhelming. Multiple subjects report waking from these dreams with the conviction that they've been swimming for hours, sometimes feeling physically exhausted.

In three documented cases, players exposed to Entity #003 have experienced water-related hallucinations. They report seeing the boundary horizon when looking at walls, clouds, or other distant flat surfaces. One individual required hospitalization after becoming convinced their apartment ceiling was "the surface" and they were drowning in their own room.

The Return Journey

Players who attempt to swim back from Stage 2 or 3 report anomalous experiences during the return. The journey back takes significantly less time than the journey out, sometimes impossibly so. A 20-minute swim out becomes a 3-minute swim back. Coordinate data confirms this: return speed is 5-8 times faster than outbound speed despite identical swimming inputs.

Structures, spawn points, and other players that vanished on the outbound journey do not reappear gradually during return. They snap into existence simultaneously when you cross an invisible threshold, typically around 800-1,000 studs from spawn. It's described as "exiting a bubble" or "surfacing." One moment there's nothing but empty ocean, the next moment the entire game is visible and populated as if you never left.

Other players report not seeing you during your absence, even if they were watching you swim away. From their perspective, you simply vanished after swimming 100-200 studs out. Your avatar disappeared from their view and the player list showed you as still in-game but with an invalid position. When you return, you snap back into visibility at the same threshold point. To them, you were gone for the full duration. To the game's logs, you never left the boundary area.

Theories and Speculation

The nature of Entity #003 remains contested. Several theories exist:

The Malware Theory: Proposes #003 is sophisticated malware created by an unknown developer, designed to corrupt games and harvest player data. The boundary phenomenon is an unintended side effect of poorly written code interacting with Roblox's physics engine. This fails to explain the coordinated nature of experiences, the Voice phenomenon, or why the script contains code that shouldn't be executable in Lua.

The Trap Theory: Suggests #003 is a deliberate construct created by an entity operating through the toolbox, designed to lure and contain players. The script spreads intentionally, infecting as many games as possible. The boundary moves to maintain interest and engagement, always appearing reachable. The Voice serves to encourage continued attempts. The goal is unknown, but the fate of researcher ████████, still "playing" after 11 years, suggests permanent entrapment is possible. Supporters of this theory note that the script predates many features it utilizes, suggesting whoever created it has knowledge of Roblox's future development.

The Threshold Theory: Proposes #003 is not malware at all, but a gateway script. The distortions, the Voice, and the shapes seen through the boundary at Stage 5 suggest the script is opening connections to something outside Roblox. The boundary acts as a membrane, and those who touch it or pass through it enter somewhere that is not a Roblox game but uses the toolbox as a distribution method to find participants.

Dr. ████████, lead researcher before their removal from the project, argued for what they called the "Lure Theory": Entity #003 is not a Roblox script at all. Something external created it and uploaded it to the toolbox as a fishing line cast into our platform. The horizon line is bait. The Voice is the hook. And whatever happens at Stage 5, past the boundary, is when it reels you in. They noted that the script's code, when analyzed, shows no signs of being written by a human. The structure is too perfect, too alien. It's not how people code. It's how something trying to mimic coding would write.

INCIDENT REPORT: August 2013

A popular ocean survival game with 2,300 concurrent players experienced a mass #003 event after a developer unknowingly inserted the infected water script. For approximately 12 minutes, the spawn point itself relocated beyond the boundary. Players joining the game found themselves immediately in Stage 3 conditions: desaturated sky, absent audio, isolated in empty ocean. The boundary was visible in all directions as a surrounding ring.

Player chat logs show widespread panic. Many disconnected immediately. Those who remained began swimming in various directions, attempting to escape. Approximately 40 players swam toward the boundary. Security footage later reviewed from player webcams showed these 40 individuals sitting motionless at their computers, eyes locked on screens, for the full 12-minute duration without blinking or acknowledging their surroundings.

When the event ended and spawn reset to normal position, 37 of the 40 players disconnected within seconds. The remaining three did not disconnect. Their accounts show they remained in the game for 8-14 hours afterward, coordinates indicating they were still swimming in the same outbound direction, long after the event resolved. All three accounts have since gone dormant with "last online" timestamps showing dates in 2013, despite server logs indicating continuous connection.

The game's developer attempted to remove the water script immediately following the incident. The script deleted successfully. The game was republished. Within 3 hours, the script had returned on its own. The developer shut down the game permanently, deleted their account, and has not been active on the platform since.

RESEARCHER NOTE

I've reviewed every documented case. Watched every recording. Read every report. There's a pattern nobody wants to discuss.

The boundary isn't moving. We are. Everything about Entity #003 assumes the player is approaching something stationary. But what if it's reversed? What if the boundary is fixed, and successful approach requires you to move so far from Roblox's origin point that the game itself can no longer hold you?

Those shapes seen through the static at Stage 5. The things swimming parallel to you. What if they're not on the other side? What if they're reflections? What if you're seeing other players, in other games, making their own attempts to reach their own boundaries, and at Stage 5 the walls between games become thin enough to see through?

The researcher who went through. ████████. Their account still shows as online, still in that game. We assume they're trapped or lost. But their status message updated last week. It just says: "further."

- Dr. ████████, removed from project November 2013

Entity Profile
Player approaching boundary. Stage 2 conditions.
The horizon that devours swimmers.
TypeScript
StatusUnknown
Risk2 - Moderate

← Back to Entity List

× Expanded Image
Player approaching boundary. Stage 2 conditions.