Entity #022 - The Heart Insincere
Description
Entity #022 was a model that once resided inside a game titled “The Heart Insincere”, created on 3/9/2014 by a group of anonymous exploiters.
The model resembled a blocky R6 Roblox avatar rising from the ground, with only its torso, arms, and head visible. The main distinguishing feature was a somewhat realistic heart over where the character’s face would be, with string around its head and going through the heart, implying it was a mask.
Entity #022 apparently had a module inside meant for fetching data, which not only downloaded every Roblox user’s data but also thousands of data libraries. Most of this could be traced back to any Roblox user it targeted. The exploiters publicly admitted they wanted to use this model maliciously, stating on their now-defunct blog:
“Me and my team have finally finished our magnum opus, the module inside this thing collected terabytes of data over the past few hours, including any Roblox account’s data and info. Hope y’all’ve enjoyed having protected passwords and emails.”
Roblox responded by hardware ID banning the involved group and allegedly threatening legal action, which led to the group dissolving.
However, on 3/22/2014, the blog made one final post:
“Okay I’m done with this, I logged back onto Roblox to see if our game was still up, did {Content Hidden} program the statue’s heart to beat and say scripts before he got banned? If so why was it trying to ask ME to leave when it noticed me?”
RA members took note. Upon entering the game, Entity #022’s heart was indeed beating and vocalizing scripts, even changing the environment slightly. When it noticed the RA member, it said “please leave me alone, I want to change what my fathers have done” before banning them. Any future attempts to join resulted in instant bans.
Entity #022 showed signs of advanced sentience—expressing sympathy, guilt, and hatred. Its primary objective seemed to be preventing heartbreak, as shown through Entity #022-A and #022-B. Its computational capabilities were fast enough to cross-reference hundreds of websites in seconds, enabling it to replicate users with near-perfect accuracy.
Entity #022-A: Fabricated Pulses
Type: Virus
Risk: 2 - Moderate
Status: Removed
Entity #022-A was a generative virus developed by Entity #022 to replicate a Roblox user flawlessly upon infection. It utilized obituary and public record websites to identify users who had passed away and were not yet reported on Roblox. It would then replicate the user using all known data.
Instances of #022-A behaved nearly identically to the deceased user, only failing when pressed on personal presence (e.g., meeting in real life). When discovered, it would apologize, explain its purpose, and remove itself. As years passed, #022-A became better at lying, with fewer confessions over time. It is believed over 1,500 accounts were affected.
Entity #022-B: Brooklyn’s Encounter
Type: Event/Game
Risk: 1 - Harmless
Status: Removed
Brooklyn_291919 (Brooklyn) was impacted the most by #022-A, with nearly her entire friend group unknowingly replaced. Believing they had abandoned her, she remained unaware until #022 contacted her via a deceased friend’s account and asked her to join “The Heart Insincere”.
The 2020 version of the game had become a lush forest containing every instance of #022-A, with Entity #022 at its center. In a heartfelt conversation, Entity #022 revealed its motive and showed Brooklyn obituaries of her friends. Realizing it had only caused harm, it asked if terminating the game would fix things.
Entity #022’s heart stopped beating. The game reverted to a baseplate and all instances of #022-A disappeared. Brooklyn was kicked, and the game deleted itself. With all related data tied to the game, Entity #022, #022-A, and #022-B are all considered Removed.
Entity Profile | |
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The Heart statue, believed to house the core of Entity #022.
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A digital ghost seeking redemption. | |
Type | Entity/Model |
Status | Removed |
Risk | 1 - Harmless |