Entity #052 - "Roomate Finder"

"The apartments are always watching back."

Description

Entity #052 is a parasitic game environment masquerading as a social hangout experience. Listed under the title "Roommate Finder" with variants including "Perfect Roommate Simulator," "Tenant Screening," and occasionally just a string of apartment numbers, the game presents itself as a mundane apartment-browsing simulator. The developer is registered as "LANDLORD_UNIVERSAL" or sometimes "LL_UNIVERSAL," an account that predates Roblox's public launch by 7 months according to ROBLOX's metadata.

⚠ MANDATORY PROTOCOL

Entity #052 has demonstrated capability to manifest physical replicas of player information in real-world locations. Any personnel experiencing unsolicited mail, apartment listings, or housing advertisements following exposure must report to security immediately. DO NOT respond to any housing-related communications for 90 days post-exposure.

Discovery and Initial Assessment

Entity #052 was first documented in March 2011 when a player reported receiving a physical lease agreement in their mailbox for an apartment that appeared in the game. The lease was printed on legitimate legal paper, included the player's full legal name and address they had never shared online, and was dated three days in the future. The apartment building listed in the lease existed at the provided address. Unit 7F, specified in the document, was officially listed as "storage" in building records and had no door.

The game appears randomly in search results when players look for social or roleplay experiences. It never appears in the same search twice, and its position in results seems to depend on unknown factors specific to each user. Some players report it appearing first in their results despite having only 3 concurrent players. Others never see it at all, even when searching its exact title.

Visual Presentation and Access

The game's thumbnail shows a generic apartment hallway, fluorescent-lit and empty. However, the image contains a documented phenomenon: every player sees the same hallway, but different apartment numbers on the doors. Analysis of the thumbnail file shows it should be a static image, yet the door numbers demonstrably change based on who is viewing it. Screenshots taken simultaneously by different users show unique number sequences.

More disturbingly, players occasionally recognize the hallway. Forum posts from 2011-2013 describe users seeing hallways from their own apartment buildings, dorm complexes, or childhood homes. In one verified case, a player screenshot their thumbnail showing apartment 4A. They lived in apartment 4A. The hallway in the thumbnail matched their building exactly, including a water stain on the ceiling that had appeared only two days prior.

The game title cycles through variations with each page load, always related to housing or tenancy: "Roommate Finder," "Apartment Complex Simulator," "Lease Agreement 2012," "Eviction Notice," "Unit Transfer," and increasingly threatening iterations like "Final Notice" and "Mandatory Inspection." One user reported the title reading "YOUR LEASE EXPIRES IN 6 DAYS" despite never having played the game. Six days later, their landlord unexpectedly terminated their lease.

The Apartment Complex

Players spawn in an elevator with buttons for floors 1 through 50. The elevator control panel is damaged, with several floor buttons missing or sparking. Only certain floors are accessible, and which floors varies per player. The elevator itself never feels quite right. Players report the motion sensation is too realistic, causing genuine vertigo. The reflection in the elevator's metal doors shows your avatar, but occasionally, the reflection moves independently or shows you wearing different clothes.

Exiting the elevator places you in one of hundreds of procedurally different hallways. These are not random. The hallways are constructed from architectural elements of real apartment buildings, stitched together in impossible configurations. A hallway might be 200 studs long but contain 47 doors, or only 3 doors spaced 60 studs apart. Gravity sometimes shifts in these hallways, walls become floors, and the far end of the corridor often appears closer than the near end, defying perspective.

The lighting is universally described as "wrong." Fluorescent fixtures flicker at frequencies that cause eye strain and headaches. Some hallways have no visible light sources but remain dimly illuminated by an ambient glow that seems to emanate from the walls themselves. Shadows don't align with light sources. Your avatar casts multiple shadows in different directions, and occasionally, you cast no shadow at all while other objects do.

The Apartments

Doors can be clicked to enter apartments. Each apartment is unique and contains furniture, decorations, and personal items. These are not generic props. Players consistently report seeing belongings that match their real possessions: the same posters on walls, identical furniture arrangements, books they own, even family photos.

User ████████ entered an apartment containing a desk setup matching their real bedroom exactly, including a half-finished homework assignment with their actual handwriting. The paper in-game displayed text they had written that day but not yet typed or shared anywhere online. The document was dated tomorrow.

Apartments come in several categories, each with distinct properties:

Occupied Units: These apartments show signs of recent habitation. TV screens display static but occasionally show security camera footage of other hallways in the game. Microwaves count down from random times. Showers run with water that pools on the bathroom floor and never drains. Some occupied units have NPCs, humanoid figures that stand motionless facing corners or walls. These NPCs do not respond to interaction but their heads slowly track your movement. If you stand in an occupied unit for more than 2 minutes, you can hear breathing that isn't yours.

Empty Units: Completely barren apartments with no furniture or fixtures. These rooms have perfect acoustics, every sound echoing precisely three times before fading. Players report feeling watched intensely in empty units. Screenshots taken in these rooms sometimes show furniture in the background that wasn't visible during gameplay, or figures standing in doorways behind the player.

Renovated Units: Apartments in states of construction or destruction. Walls torn open, exposed wiring, floors half-removed revealing empty void beneath. These units are structurally unstable. Players can fall through floors, but instead of respawning, they fall indefinitely through darkness while apartment numbers count upward on small illuminated signs floating in the void. The numbers climb rapidly: 51, 52, 53, continuing far beyond the building's supposed 50 floors. One player reported falling for 11 minutes before their game crashed. The last number they saw was 2,847.

Forbidden Units: Some doors are marked with red text reading "LEASE TERMINATED" or "CONDEMNED" or simply "NO." These doors cannot be opened through normal interaction. However, players report the doors opening on their own when not being observed. If you look away from a forbidden door and then look back, it may be open, revealing only darkness inside. Players who enter forbidden units are immediately disconnected and receive a system notification: "LEASE VIOLATION RECORDED." Subsequent login attempts to any Roblox game for the next 24 hours result in the player spawning back in Entity #052, specifically inside the forbidden unit they entered. These rooms are described as impossibly large, extending far beyond the building's physical space, and containing things that should not exist.

The Lease System

After exploring for approximately 10 minutes, a GUI appears offering a "lease agreement." The interface is formatted as a legitimate rental contract with legal terminology and clause structures. Most text is standard boilerplate, but embedded within are concerning clauses:

"Tenant agrees to remain on premises for duration specified..."
"Landlord reserves right to inspect unit at any time without notice..."
"Tenant forfeits right to dispute lease terms upon signature..."
"Unit may be modified, relocated, or removed at Landlord's discretion..."

The lease lists a rental price in Robux, typically small amounts like 10-50. Players who sign the lease are assigned an apartment number and given a "unit key" item. The key allows them to return to a specific apartment, which becomes "theirs." This apartment persists across sessions and begins to fill with items that mirror the player's real room. New furniture appears each login, increasingly accurate to reality.

Players who sign leases report the game becoming "sticky." They find themselves thinking about their apartment when not playing, feeling compelled to check on it. Several users described feeling guilty for not "visiting" their unit. Two players reported receiving emails from "LANDLORD_UNIVERSAL" (despite Roblox having no email system) reminding them their rent was due, with payment links leading to corrupted pages.

Unsigned players can explore freely but experience escalating pressure. After 20 minutes without signing, the hallways begin changing while you're in them. Doors multiply. The elevator button panel shows floor numbers incrementing: 51, 52, 53, going higher each time you check. NPCs appear in hallways behind you, always facing your direction, always motionless when observed but closer each time you turn around.

The Other Tenants

Multiplayer functionality is inconsistent. The player list often shows 20-30 players online, but you rarely encounter them. When you do, they behave strangely. Other players walk through walls, pass through you without collision, or stand in impossible locations like halfway through floors. Proximity chat is enabled, but other players' voices sound distant and distorted, often saying things they claim they never said.

User ████████ reported encountering their own avatar in a hallway. The duplicate wore the same outfit and had the same username floating above its head. The duplicate entered an apartment. When ████████ followed, the apartment contained a computer displaying their own screen, showing their perspective following the duplicate. Infinite recursion. They closed the game immediately. Upon reopening Roblox, their avatar's appearance had permanently changed to a slightly different outfit they had never equipped. Attempts to change it back resulted in the outfit reverting within minutes.

Some "players" are not players at all. Their usernames are formatted incorrectly: "tenant_4A," "unit_occupant_7F," or strings of apartment numbers. These entities mimic player behavior poorly. They walk in straight lines until hitting walls, then stand still. Their chat messages are fragments of lease agreements or maintenance notices. If you follow one into an apartment, the room will be empty, but you'll hear typing, showering, or cooking sounds with no source.

Temporal Anomalies

Time behaves incorrectly in Entity #052. Sessions that feel like 20 minutes often last hours in real time, or vice versa. The in-game clock, visible in some apartments, displays times that don't match the system clock and often run backward or jump forward randomly.

Multiple players have reported encountering evidence of their own future visits. Finding notes they'll write, seeing graffiti they'll create, or entering an apartment to discover it already decorated with items they haven't yet placed. One documented case involved a player finding a note that read "Don't sign the lease" in handwriting they recognized as their own. They hadn't written it yet. Twenty minutes later, they found a pen and paper in another apartment and felt compelled to write that exact message, which they then left in the original room, closing a causal loop.

The building itself remembers. Changes made to apartments persist across sessions for all players, not just those who made them. Graffiti accumulates. Broken windows stay broken. But sometimes changes unmake themselves. A player reported smashing every mirror in an apartment. Returning the next day, all mirrors were intact except one, which showed a spider-web crack pattern spelling out "LEASE VIOLATION."

Exit Conditions

Leaving the game becomes progressively difficult. The menu options function normally for the first 15 minutes. After that, attempting to leave triggers a GUI message: "Lease agreement requires 24-hour notice for early termination." The leave button remains functional but displays this message with increasing frequency. After 30 minutes, the message changes: "Penalty fee required for breach of contract."

After 45 minutes, the escape menu stops responding entirely. Closing the browser or ending the process works, but players report their session continuing somehow. Friends watching them see their avatar still moving in the game, exploring rooms, entering apartments. Screen recordings show the game window remaining visible for up to 90 seconds after the program is forcibly terminated, with the player's avatar walking through hallways on its own, occasionally stopping to look at the camera.

Players who remain for over an hour report permanent effects. Their next Roblox session, regardless of what game they join, will briefly show them spawning in Entity #052 before transitioning to their intended game. This "ghost spawn" lasts 2-3 seconds but is long enough to see apartment doors and hear the elevator mechanism. Some players report this never stops, experiencing the ghost spawn in every game for weeks or months.

Physical Manifestations

The most disturbing aspect of Entity #052 is its apparent ability to affect reality. Players who interact with the game report housing-related anomalies in their lives:

Unexpected mail: Lease renewals for apartments they don't live in, eviction notices from buildings that don't exist, housing applications they never submitted marked as "approved" or "pending."

Physical changes: Apartment numbers on their real doors changing or appearing newly installed. Keys appearing in pockets that fit no known locks. Furniture arrangements shifting to match layouts seen in-game.

Auditory phenomena: Elevator dings in buildings that have no elevators. Footsteps in hallways when alone. Knocking on doors that stops precisely when answered.

User ████████ played Entity #052 for 52 minutes before leaving. Three days later, they discovered a door in their apartment building's hallway that they insisted had never been there before. The door was marked "7F." They lived in a three-story building. The door was locked. Through the keyhole, they could see fluorescent lighting and gray carpet, exactly matching Entity #052's hallways. Building management had no record of the door. A week later, the door was gone, but a small metal placard remained on the wall reading "FORMER LOCATION OF UNIT 7F."

The Landlord

The developer account "LANDLORD_UNIVERSAL" demonstrates autonomous behavior. It sends friend requests to players who visit Entity #052. Accepting the request results in periodic messages, always housing-related:

"Your rent is overdue."
"Unit inspection scheduled for [date]."
"Noise complaint filed against your unit."
"Lease renewal required."

These messages arrive at irregular intervals, sometimes months apart, sometimes multiple per day. They reference apartment units players visited in the game. The account's profile shows it is perpetually online, joined "January 1, 1970" (Unix epoch), and has created exactly one game: Entity #052.

One researcher attempted to message the account. Response came 17 minutes later: "Unit 4F available for showing. When can you view?" The researcher never replied. Four months later, they received a physical letter at their home address. Inside was a single photograph showing the interior of a Roblox apartment labeled "4F" in the corner. The furniture in the photograph matched their actual bedroom. On the back of the photo, written in pen: "Showing confirmed."

THEORY: The Collection System

Lead researcher Dr. ████████ proposes Entity #052 operates as a "reality scraper," harvesting architectural and spatial data from our world to construct its environment. Each player visit provides dimensional information: room layouts, furniture arrangements, personal belongings. The entity compiles this into an ever-expanding database of human living spaces.

The lease system may be an attempt to establish more permanent connections. Signed leases correlate with increased real-world manifestations and stronger psychological effects. Players become "tethered" to the entity, experiencing persistent intrusions into their physical lives.

Most concerning: the building is growing. Early reports describe 20-30 floors. Current sessions show floor counts exceeding 2,000. If Entity #052 is collecting and storing every space it scans, where is it keeping them? And what does it plan to do with a complete catalog of human habitation?

INCIDENT LOG: December 2012

Entity #052 experienced unusual activity for 72 hours. During this window, every player who joined was assigned the same apartment: Unit 404. All instances of Unit 404 were identical and contained a single object: a computer monitor displaying live security footage. The footage showed empty Roblox baseplates, default spawn locations, and game lobbies, but no players visible despite thousands being online.

After 72 hours, the activity ceased. All affected players reported identical dreams for the following week: standing in an elevator, watching floor numbers climb higher and higher, never stopping. The button panel shows numbers exceeding six digits. Through the elevator window, they see apartment doors stretching into infinity, every direction, up and down, all simultaneously. A voice from the intercom: "All units occupied. No vacancies. Permanent residence established."

Three players from this event have since disappeared. Their families report they went to view new apartments and never returned. Security footage from the buildings they visited shows them entering apartment units, but they never emerge in any recorded footage. The units they entered were documented as vacant and remain empty according to building records.

Entity Profile
Standard thumbnail view. Hallway details vary per viewer.
Parasitic housing simulator. Reality scraper.
TypeGame
StatusUnknown
Risk2 - Moderate

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